Since i havn't found any satisfying info about bleed and crippling strikes I tested a little myself to figure out 2 questions:ġ. Having dots ticking on your enemies while these down times is a pretty decent thing. You do 1 or 2 strikes then dodge/roll to reposition yourself. I tried to dig into this too as dots on this difficulty get very importent simply because you can't just hack and slay enemies. I started the game directly on the 2nd hardest difficulty and changed it to death marsh quite some levels ago. What's the deal with poison? Also even beyond DoT, what are the practical differences between stun, stagger and freeze? Thanks!īTW i have 130 hours in the game, have finished it 2 times on Death March, but there are still quetions i cannot really asnwer. Of course this can change according to enemy resistances. It's very confusing, any help appreciated.Ģ) What are the differences between them, and the secret mechanics behind? Normally it feels like burning does more damage than bleeding, but bleeding seems to stack longer. On the other hand, it seems if my weapon has burning chance, even if burning does more damage than crippling strikes, it seems like the next hit will overwrite burning with bleeding. I have a few quetions regarding damage over time.ġ) Do they stack? It is a fact that on the tooltip there is always one DoT indicated, but if you had previously applied another one, is it still in the background doing damage, or has it been overwritten by the new one? If it's being overwritten how does it work? The DoT you applied last overwrittes the previous one, or the biggest damage dealer is the one that stacks? I know for a fact that if your weapon has normal bleeding chance, and you also have crippling strikes, the normal bleeding, if it does more damage is indicated instead of crppling strikes, but is crippling strikes still in the backround, or has it been erased.
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